Khaiba's Mastermind Numeric Keypad Pet Controls v3.0

09/17/2005: Khaiba

MASTERMIND NUMERIC KEYPAD PET CONTROLS, OVERVIEW:
The Mastermind Numeric Keypad Pet Controls use the numeric keypad to select a group of henchmen, choose a stance for them, and issue a command to the group. Stances and commands are issued separately, and can be combined in any way desired. Henchmen will retain their stance and command unless changed.

KEYPAD LAYOUT:

Group selection: 0=All, 1=Minions, 2=Lieutenants, 3=Boss
Stances: 4=Aggressive, 5=Defensive, 6=Passive
Commands: 7=Attack, 8=Follow, 9=Goto (brings up target recticle)

HOW TO USE:

Select the group of henchmen you wish to command, then give that group a stance and command.
For example:
a. press numpad0 to select All henchmen.
b. press numpad5 to set them to Defensive stance.
c. press numpad8 to command them to Follow you.

Shortly, you spot a target you want to attack, but you only want to send the Minions to attack.
d. press numpad1 to select only the Minion henchmen.
e. press numpad7 to command them to Attack your target.

The Lieutenants will remain behind still Following you Defensively.

After just a few minutes using the system, I think you’ll find it completely intuitive. If you need to, make a little template and stick it above the keypad showing which numbers do what.

TWO VERSIONS OF THE SYSTEM:

There are two versions of the system in this post. The first system (suggested by Samuel-Tow) consists of a set of /bind commands to be typed directly into the game from the command prompt (chat box). The binds are rather long and must be done exactly, so I would recommend opening them in Notepad and copying and pasting them into the game, one at a time. This only needs to be done once per character and you’re set; unless you want to alter the /binds, in which case you’d need to copy/paste them into the game again. Binds cannot exceed 256 characters in length, and some of these are already very near max!

The second version of the system (with key help from Dying_Breath) consists of a series of small text files, which get loaded dynamically as the system is used. It’s a little more complicated, but it is also more flexible. You can make changes to this version very easily, simply by altering the contents of the text files. Changes made in the files are implemented automatically any time the system gets used.

I would recommend trying the first version if you are not comfortable with making text files. Either system works fine, and should make your Mastermind career far easier and more fun!

-Khaiba

09/17/2005: Khaiba

MASTERMIND NUMERIC KEYPAD PET CONTROLS, Version 1

This setup uses a series of /bind commands manually entered into the game at the command prompt (chat box). It is an easier system to get working, but more tedious to initially enter and must be entirely re-issued if any changes wish to be done later.

I. HOW TO USE:

1. Select a pet group using the numeric keypad: 0=All, 1=Minions, 2=Lts., 3=Boss
(or individual pets by name with '/', '*', '-' for the three minions and '+', <enter> for the two lieutenants)
2. Choose a stance for that group: 4=agg, 5=def, 6=pass
3. Give a command to that group: 7=Attack, 8=Follow, 9=Goto

The current group you select will remain active, as will the command and stance given that group, until you change it.
The Goto command will bring up the target recticle.

II. SETUP INSTRUCTIONS:

1. Make and save a text file from the /binds listed below in Part III for your type of Mastermind. You need the ALL PETS /bind, plus a set of the three GROUP /binds for your Mastermind type (Robot, Necro, or Ninja).
The BY NAME /binds are optional, but if you use them be sure to edit in the names of your pets.

2. Open your text file in notepad and run the game. Once you have your character loaded in the game, switch back to Notepad and copy each /bind command one at a time and paste it into the game at the command prompt.

3. When all /binds are entered (the ALL PETS, a MINION, a LIEUTENANT, a BOSS /bind, and the BY NAMES /binds if desired):
a. Choose a pet group with numpad0-3 (or /,*,-,+,<enter> if using NAMES).
b. Set a stance for that group with numpad4-6.
c. Issue a command for that group with numpad7-9.

Note: /bind commands cannot exceed 256 characters in length. Some of these are very near the limit!

III. TEXTFILE CONTAINING THE ENTIRE SET OF MASTERMIND BINDS:

A complete set of /binds for a Mastermind consists of the ALL PETS /bind, plus a MINION, a LIEUTENANT, and BOSS /bind for your Mastermind type (and five BY NAME /binds if using them).

Each of the /binds must be one continuous line typed exactly as show to work (especially the quote marks). The periods in the listing are just spacers for readability.

Optional: If you are using them, remember to edit the BY NAMES /binds to use your own pet names (try to use just the first four or five letters of the pet name, as the binds might exceed their length limit).

ALL PETS:

/bind numpad0 "bind numpad4 petcom_all agg$$bind numpad5 petcom_all def$$bind numpad6 petcom_all pass$$bind numpad7 petcom_all attack$$bind numpad8 petcom_all follow$$bind numpad9 petcom_all goto"

ROBOT (MINION, LIEUTENANT, BOSS):

/bind numpad1 "bind numpad4 petcom_pow battle agg$$bind numpad5 petcom_pow battle def$$bind numpad6 petcom_pow battle pass$$bind numpad7 petcom_pow battle attack$$bind numpad8 petcom_pow battle follow$$bind numpad9 petcom_pow battle goto"
.
/bind numpad2 "bind numpad4 petcom_pow prot agg$$bind numpad5 petcom_pow prot def$$bind numpad6 petcom_pow prot pass$$bind numpad7 petcom_pow prot attack$$bind numpad8 petcom_pow prot follow$$bind numpad9 petcom_pow prot goto"
.
/bind numpad3 "bind numpad4 petcom_pow assault agg$$bind numpad5 petcom_pow assault def$$bind numpad6 petcom_pow assault pass$$bind numpad7 petcom_pow assault attack$$bind numpad8 petcom_pow assault follow$$bind numpad9 petcom_pow assault goto"

NECRO (MINION, LIEUTENANT, BOSS):

/bind numpad1 "bind numpad4 petcom_pow zombie agg$$bind numpad5 petcom_pow zombie def$$bind numpad6 petcom_pow zombie pass$$bind numpad7 petcom_pow zombie attack$$bind numpad8 petcom_pow zombie follow$$bind numpad9 petcom_pow zombie goto"
.
/bind numpad2 "bind numpad4 petcom_pow reven agg$$bind numpad5 petcom_pow reven def$$bind numpad6 petcom_pow reven pass$$bind numpad7 petcom_pow reven attack$$bind numpad8 petcom_pow reven follow$$bind numpad9 petcom_pow reven goto"
.
/bind numpad3 "bind numpad4 petcom_pow lich agg$$bind numpad5 petcom_pow lich def$$bind numpad6 petcom_pow lich pass$$bind numpad7 petcom_pow lich attack$$bind numpad8 petcom_pow lich follow$$bind numpad9 petcom_pow lich goto"

NINJA (MINION, LIEUTENANT, BOSS):

/bind numpad1 "bind numpad4 petcom_pow genin agg$$bind numpad5 petcom_pow genin def$$bind numpad6 petcom_pow genin pass$$bind numpad7 petcom_pow genin attack$$bind numpad8 petcom_pow genin follow$$bind numpad9 petcom_pow genin goto"
.
/bind numpad2 "bind numpad4 petcom_pow jonin agg$$bind numpad5 petcom_pow jonin def$$bind numpad6 petcom_pow jonin pass$$bind numpad7 petcom_pow jonin attack$$bind numpad8 petcom_pow jonin follow$$bind numpad9 petcom_pow jonin goto"
.
/bind numpad3 "bind numpad4 petcom_pow oni agg$$bind numpad5 petcom_pow oni def$$bind numpad6 petcom_pow oni pass$$bind numpad7 petcom_pow oni attack$$bind numpad8 petcom_pow oni follow$$bind numpad9 petcom_pow oni goto"

BY NAME
(note: change MinionA, MinionB, MinionC, LieutenantA, LieutenantB to your names):
Note:Keep pet names under six characters long in the /bind (you can use just the first six letters of a name)

/bind divide "bind numpad4 petcom_name MinionA agg$$bind numpad5 petcom_name MinionA def$$bind numpad6 petcom_name MinionA pass$$bind numpad7 petcom_name MinionA attack$$bind numpad8 petcom_name MinionA follow$$bind numpad9 petcom_name MinionA goto"
.
/bind multiply "bind numpad4 petcom_name MinionB agg$$bind numpad5 petcom_name MinionB def$$bind numpad6 petcom_name MinionB pass$$bind numpad7 petcom_name MinionB attack$$bind numpad8 petcom_name MinionB follow$$bind numpad9 petcom_name MinionB goto"
.
/bind subtract "bind numpad4 petcom_name MinionC agg$$bind numpad5 petcom_name MinionC def$$bind numpad6 petcom_name MinionC pass$$bind numpad7 petcom_name MinionC attack$$bind numpad8 petcom_name MinionC follow$$bind numpad9 petcom_name MinionC goto"
.
/bind add "bind numpad4 petcom_name LieutenantA agg$$bind numpad5 petcom_name LieutenantA def$$bind numpad6 petcom_name LieutenantA pass$$bind numpad7 petcom_name LieutenantA attack$$bind numpad8 petcom_name LieutenantA follow$$bind numpad9 petcom_name LieutenantA goto"
.
/bind numpadenter "bind numpad4 petcom_name LieutenantB agg$$bind numpad5 petcom_name LieutenantB def$$bind numpad6 petcom_name LieutenantB pass$$bind numpad7 petcom_name LieutenantB attack$$bind numpad8 petcom_name LieutenantB follow$$bind numpad9 petcom_name LieutenantB goto"

-Khaiba

09/17/2005: Khaiba

MASTERMIND NUMERIC KEYPAD PET CONTROLS, Version 2

This setup uses a set of text files dynamically loaded whenever a group of henchmen are selected. Editing the commands is easier than the /bind setup of version 1 as once the file system is in place, any changes you make to the files are updated automatically simply by using the system.

I. HOW TO USE:

1. Select a pet group using the numeric keypad: 0=All, 1=Minions, 2=Lts., 3=Boss
(optional: or individual pets by name with '/', '*', '-' for the three minions and '+', <enter> for the two lieutenants)
2. Choose a stance for that group: 4=Aggressive, 5=Defensive, 6=Passive
3. Give a command to that group: 7=Attack, 8=Follow, 9=Goto

The current group you select will remain active, as will the command and stance given that group, until you change it.
The Goto command will bring up the target recticle.

II. SETUP INSTRUCTIONS:

1. Make and save each of the textfiles for your type of Mastermind into directory c:\mmpetbinds (files are listed in Part III).
You need the ALL PETS File, and a set of the four GROUP Files for your Mastermind type (Robot, Necro, or Ninja).

2. In the game, activate the system by issuing one of the following commands:
(For ROBOTS) /bind_load_file c:\mmpetbinds\Robot.txt
(For NECROS) /bind_load_file c:\mmpetbinds\Necro.txt
(For NINJAS) /bind_load_file c:\mmpetbinds\Ninja.txt

3. Once the root file is loaded in Step 2 above:
a. Choose a pet group with numpad0-3 (optional: or /,*,-,+,<enter> if using NAMES).
b. Set a stance for that group with numpad4-6.
c. Issue a command for that group with numpad7-9.

III. FILES TO BE SAVED IN DIRECTORY C:\mmpetbinds:

Filenames are in italics, actual file contents follow after in the quote box.
Each text file except the ROOT files is six lines long (ROOT files are four lines long).
A set of GROUP files for each Mastermind type consists of the ROOT, MINION, LIEUTENANT and BOSS files, as well as the ALL PETS file.

OPTIONAL: If you wish to add the ability to control each separate henchman BY NAME, see the special changes needed in Part IV at the end)

ALL PETS:
c:\mmpetbinds\All.txt

numpad4 petcom_all Aggressive
numpad5 petcom_all Defensive
numpad6 petcom_all Passive
numpad7 petcom_all Attack
numpad8 petcom_all Follow
numpad9 petcom_all Goto

GROUP FILES FOR ROBOT:

ROOT FILE ROBOT:
c:\mmpetbinds\Robot.txt

numpad0 bind_load_file c:\mmpetbinds\All.txt
numpad1 bind_load_file c:\mmpetbinds\Battle.txt
numpad2 bind_load_file c:\mmpetbinds\Protector.txt
numpad3 bind_load_file c:\mmpetbinds\Assault.txt

MINIONS ROBOT:
c:\mmpetbinds\Battle.txt

numpad4 petcom_pow Battle Aggressive
numpad5 petcom_pow Battle Defensive
numpad6 petcom_pow Battle Passive
numpad7 petcom_pow Battle Attack
numpad8 petcom_pow Battle Follow
numpad9 petcom_pow Battle Goto

LIEUTENANTS ROBOT:
c:\mmpetbinds\Protector.txt

numpad4 petcom_pow Protector Aggressive
numpad5 petcom_pow Protector Defensive
numpad6 petcom_pow Protector Passive
numpad7 petcom_pow Protector Attack
numpad8 petcom_pow Protector Follow
numpad9 petcom_pow Protector Goto

BOSS ROBOT:
c:\mmpetbinds\Assault.txt

numpad4 petcom_pow Assault Aggressive
numpad5 petcom_pow Assault Defensive
numpad6 petcom_pow Assault Passive
numpad7 petcom_pow Assault Attack
numpad8 petcom_pow Assault Follow
numpad9 petcom_pow Assault Goto

GROUP FILES FOR NECRO:

ROOT FILE NECRO:
c:\mmpetbinds\Necro.txt

numpad0 bind_load_file c:\mmpetbinds\All.txt
numpad1 bind_load_file c:\mmpetbinds\Zombie.txt
numpad2 bind_load_file c:\mmpetbinds\Revenant.txt
numpad3 bind_load_file c:\mmpetbinds\Lich.txt

MINIONS NECRO:
c:\mmpetbinds\Zombie.txt

numpad4 petcom_pow Zombie Aggressive
numpad5 petcom_pow Zombie Defensive
numpad6 petcom_pow Zombie Passive
numpad7 petcom_pow Zombie Attack
numpad8 petcom_pow Zombie Follow
numpad9 petcom_pow Zombie Goto

LIEUTENANTS NECRO:
c:\mmpetbinds\Revenant.txt

numpad4 petcom_pow Revenant Aggressive
numpad5 petcom_pow Revenant Defensive
numpad6 petcom_pow Revenant Passive
numpad7 petcom_pow Revenant Attack
numpad8 petcom_pow Revenant Follow
numpad9 petcom_pow Revenant Goto

BOSS NECRO:
c:\mmpetbinds\Lich.txt

numpad4 petcom_pow Lich Aggressive
numpad5 petcom_pow Lich Defensive
numpad6 petcom_pow Lich Passive
numpad7 petcom_pow Lich Attack
numpad8 petcom_pow Lich Follow
numpad9 petcom_pow Lich Goto

GROUP FILES FOR NINJA:

ROOT FILE NINJA:
c:\mmpetbinds\Ninja.txt

numpad0 bind_load_file c:\mmpetbinds\All.txt
numpad1 bind_load_file c:\mmpetbinds\Genin.txt
numpad2 bind_load_file c:\mmpetbinds\Jonin.txt
numpad3 bind_load_file c:\mmpetbinds\Oni.txt

MINIONS NINJA:
c:\mmpetbinds\Genin.txt

numpad4 petcom_pow Genin Aggressive
numpad5 petcom_pow Genin Defensive
numpad6 petcom_pow Genin Passive
numpad7 petcom_pow Genin Attack
numpad8 petcom_pow Genin Follow
numpad9 petcom_pow Genin Goto

LIEUTENANTS NINJA:
c:\mmpetbinds\Jonin.txt

numpad4 petcom_pow Jonin Aggressive
numpad5 petcom_pow Jonin Defensive
numpad6 petcom_pow Jonin Passive
numpad7 petcom_pow Jonin Attack
numpad8 petcom_pow Jonin Follow
numpad9 petcom_pow Jonin Goto

BOSS NINJA:
c:\mmpetbinds\Oni.txt

numpad4 petcom_pow Oni Aggressive
numpad5 petcom_pow Oni Defensive
numpad6 petcom_pow Oni Passive
numpad7 petcom_pow Oni Attack
numpad8 petcom_pow Oni Follow
numpad9 petcom_pow Oni Goto

IV. CONTROLLING SINGLE PETS BY NAME USING THE KEYPAD SYSTEM

Let me state there is no need to implement the ideas that follow...the basic system already shown above will cover probably 99% of your entire MM career.

To command individual henchmen, I have assigned the keypad divide (/), multiply (*), subtract (-) keys to each minion, and the keypad add (+), <enter> keys to each lieutenant.

Make sure when you edit the files, you substitute MINIONA, MINIONB, MINIONC, LIEUTENANTA, LIEUTENANTB with your henchmen names.

Now, the changes needed to make to the files are:

1. Alter the your Mastermind's ROOT file to include five more lines, one for each of the three minions and two lieutenants (the boss pet is singular already and controlled from the basic setup). Here is my sample root file for Robot.txt:

ALTERED ROOT FILE ROBOT:
c:\mmpetbinds\Robot.txt

numpad0 bind_load_file c:\mmpetbinds\All.txt
numpad1 bind_load_file c:\mmpetbinds\Battle.txt
numpad2 bind_load_file c:\mmpetbinds\Protector.txt
numpad3 bind_load_file c:\mmpetbinds\Assault.txt
divide bind_load_file c:\mmpetbinds\MINIONA.txt
multiply bind_load_file c:\mmpetbinds\MINIONB.txt
subtract bind_load_file c:\mmpetbinds\MINIONC.txt
add bind_load_file c:\mmpetbinds\LIEUTENANTA.txt
numpadenter bind_load_file c:\mmpetbinds\LIEUTENANTB.txt

2. Now create five new text files, one for each of the named minions and lieutenants. The contents of these files mimic the Group files, except use petcom_name <name>. Here is the example of my minion file MINIONA.txt:

MINIONA:
c:\mmpetbinds\miniona.txt

numpad4 petcom_name MINIONA Aggressive
numpad5 petcom_name MINIONA Defensive
numpad6 petcom_name MINIONA Passive
numpad7 petcom_name MINIONA Attack
numpad8 petcom_name MINIONA Follow
numpad9 petcom_name MINIONA Goto

I hope you see the pattern here. Wherever you see 'MINION' or 'LIEUTENANT' you should substitute your own pets' names.

-Khaiba

09/29/2005: Khaiba

ADDENDUM: New MM Powerset Mercenaries and Corrections

I. Here are the (version 1) /binds for Mercenaries.

MERC (MINION, LIEUTENANT, BOSS):

/bind numpad1 "bind numpad4 petcom_pow sold aggressive$$bind numpad5 petcom_pow sold defensive$$bind numpad6 petcom_pow sold passive$$bind numpad7 petcom_pow sold attack$$bind numpad8 petcom_pow sold follow$$bind numpad9 petcom_pow sold goto"
.
/bind numpad2 "bind numpad4 petcom_pow spec aggressive$$bind numpad5 petcom_pow spec defensive$$bind numpad6 petcom_pow spec passive$$bind numpad7 petcom_pow spec attack$$bind numpad8 petcom_pow spec follow$$bind numpad9 petcom_pow spec goto"
.
/bind numpad3 "bind numpad4 petcom_pow comm aggressive$$bind numpad5 petcom_pow comm defensive$$bind numpad6 petcom_pow comm passive$$bind numpad7 petcom_pow comm attack$$bind numpad8 petcom_pow comm follow$$bind numpad9 petcom_pow comm goto"

II. Here are the (version 2) text files for Mercenaries.

GROUP FILES FOR MERC:

ROOT FILE MERC:
c:\mmpetbinds\Merc.txt

numpad0 bind_load_file c:\Mmpetbinds\All.txt
numpad1 bind_load_file c:\Mmpetbinds\Soldiers.txt
numpad2 bind_load_file c:\Mmpetbinds\Spec.txt
numpad3 bind_load_file c:\Mmpetbinds\Commando.txt

MINIONS MERC:
c:\mmpetbinds\Soldiers.txt

numpad4 petcom_pow Soldiers Aggressive
numpad5 petcom_pow Soldiers Defensive
numpad6 petcom_pow Soldiers Passive
numpad7 petcom_pow Soldiers Attack
numpad8 petcom_pow Soldiers Follow
numpad9 petcom_pow Soldiers Goto

LIEUTENANTS MERC:
c:\mmpetbinds\Spec.txt

numpad4 petcom_pow Spec Aggressive
numpad5 petcom_pow Spec Defensive
numpad6 petcom_pow Spec Passive
numpad7 petcom_pow Spec Attack
numpad8 petcom_pow Spec Follow
numpad9 petcom_pow Spec Goto

BOSS MERC:
c:\mmpetbinds\Commando.txt

numpad4 petcom_pow Commando Aggressive
numpad5 petcom_pow Commando Defensive
numpad6 petcom_pow Commando Passive
numpad7 petcom_pow Commando Attack
numpad8 petcom_pow Commando Follow
numpad9 petcom_pow Commando Goto

III. Corrections for Necro.

Since the name of the Necro lieutenants was changed (again ) from Revenant to Grave Knight, you'll need to make the following changes in your /binds:

/bind numpad2 "bind numpad4 petcom_pow Grave aggressive$$bind numpad5 petcom_pow Grave defensive$$bind numpad6 petcom_pow Grave passive$$bind numpad7 petcom_pow Grave attack$$bind numpad8 petcom_pow Grave follow$$bind numpad9 petcom_pow Grave goto"

Or, if you are using text files:

GROUP FILES FOR NECRO:

ROOT FILE NECRO:
c:\mmpetbinds\Necro.txt

numpad0 bind_load_file c:\mmpetbinds\All.txt
numpad1 bind_load_file c:\mmpetbinds\Zombie.txt
numpad2 bind_load_file c:\mmpetbinds\Grave.txt
numpad3 bind_load_file c:\mmpetbinds\Lich.txt

LIEUTENANTS NECRO:
c:\mmpetbinds\Grave.txt

numpad4 petcom_pow Grave Aggressive
numpad5 petcom_pow Grave Defensive
numpad6 petcom_pow Grave Passive
numpad7 petcom_pow Grave Attack
numpad8 petcom_pow Grave Follow
numpad9 petcom_pow Grave Goto

-Khaiba

10/15/2005: Grotus

Here's a slightly different strategy. I use the numeric keypad for my powers (as I do on all my characters). So, instead of the plain number keys, I use shift+numpad# for switching between the command styles. Also, so that I can always have the commands active, I use the non-numeric keys to issue the commands (multiply, divide, subtract, decimal). I also use button 4.

I use shift+Command key to set dispo, and the plain command key to issue commands

divide = passive = follow
multiply = aggressive = attack
subtract = defensive = goto
decimal = = stay

I haven't added a dismiss feature, but ctrl+decimal would probably be my choice.

This is for a necro, substitute the appropriate power names for the others

c:\covbinds\NecroMMBase.txt

shift+numpad1 "petsay_pow Zom Command me!$$bindloadfile c:\covbinds\NecroMMZom.txt"
shift+numpad2 "petsay_pow Gra Command me!$$bindloadfile c:\covbinds\NecroMMGK.txt"
shift+numpad3 "petsay_pow Lich Command me!$$bindloadfile c:\covbinds\NecroMMLich.txt"
shift+numpad4 "petselect 0$$petsay Command me!$$bindloadfile c:\covbinds\NecroMMSel.txt"
shift+numpad5 "petselect 1$$petsay Command me!$$bindloadfile c:\covbinds\NecroMMSel.txt"
shift+numpad6 "petselect 2$$petsay Command me!$$bindloadfile c:\covbinds\NecroMMSel.txt"
shift+numpad7 "petselect 3$$petsay Command me!$$bindloadfile c:\covbinds\NecroMMSel.txt"
shift+numpad8 "petselect 4$$petsay Command me!$$bindloadfile c:\covbinds\NecroMMSel.txt"
shift+numpad9 "petselect 5$$petsay Command me!$$bindloadfile c:\covbinds\NecroMMSel.txt"
shift+numpad0 "petsay_all Command me!$$bindloadfile e:\coh\bind\NecroMMAll.txt"

c:\covbinds\NecroMMAll.txt

shift+divide "petcom_all passive"
divide "petcom_all follow"
shift+multiply "petcom_all aggressive"
multiply "petcom_all attack"
shift+subtract "petcom_all defensive"
subtract "petcom_all goto"
decimal "petcom_all stay"
button4 "petcom_all goto"
shift+button4 "petcom_all att"
ctrl+button4 "petcom_all fol"

c:\covbinds\NecroMMSel.txt

shift+divide "petcom passive"
divide "petcom follow"
shift+multiply "petcom aggressive"
multiply "petcom attack"
shift+subtract "petcom defensive"
subtract "petcom goto"
decimal "petcom stay"
button4 "petcom goto"
shift+button4 "petcom att"
ctrl+button4 "petcom fol"

c:\covbinds\NecroMMZom.txt

shift+divide "petcom_pow Zom passive"
divide "petcom_pow Zom follow"
shift+multiply "petcom_pow Zom aggressive"
multiply "petcom_pow Zom attack"
shift+subtract "petcom_pow Zom defensive"
subtract "petcom_pow Zom goto"
decimal "petcom_pow Zom stay"
button4 "petcom_pow Zom goto"
shift+button4 "petcom_pow Zom att"
ctrl+button4 "petcom_pow Zom fol"

c:\covbinds\NecroMMGK.txt

shift+divide "petcom_pow Gra passive"
divide "petcom_pow Gra follow"
shift+multiply "petcom_pow Gra aggressive"
multiply "petcom_pow Gra attack"
shift+subtract "petcom_pow Gra defensive"
subtract "petcom_pow Gra goto"
decimal "petcom_pow Gra stay"
button4 "petcom_pow Gra goto"
shift+button4 "petcom_pow Gra att"
ctrl+button4 "petcom_pow Gra fol"

c:\covbinds\NecroMMLich.txt

shift+divide "petcom_pow Lich passive"
divide "petcom_pow Lich follow"
shift+multiply "petcom_pow Lich aggressive"
multiply "petcom_pow Lich attack"
shift+subtract "petcom_pow Lich defensive"
subtract "petcom_pow Lich goto"
decimal "petcom_pow Lich stay"
button4 "petcom_pow Lich goto"
shift+button4 "petcom_pow Lich att"
ctrl+button4 "petcom_pow Lich fol"

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